Wiseman wrote:Edited somewhat.
Ok, here's the deal. When you build a class around bonuses people are just going to stack bonuses ad nauseum until they break the RNG/HP scaling/whatever so they can full attack the tarasque and kill it in two rounds at level 13. I'm not actually joking because I am one of those players that would rather just shit on the RNG so I have the option to make the adventure go the direction I want it to at any time. And when your "ability" is +X conditional damage... Just fuck off right there. Go play 4E. The reason people around here don't like 4E is because abilities don't actually do anything. They're just a set of numbers on a slider.
So you need to get away from the numbers on a slider approach. If your class doesn't do a new thing (a good example of this done well, was Tome of Battle. People went apeshit for that stuff because you got new and different abilities like the crusader initiative juggling or warblade whatever warblades do) then you need to stop writing and ask yourself why you're writing a new class when the hundreds of classes floating around TGD won't do.
So the big question is: What do you want your class to do?
Not what do you want to flavor it as. What unique thing in a party does it do that another class does not already cover? Another example of this would be the Knight class from Races of War. Yeah, there were other knight classes (and paladin) classes written elsewhere. What made Knight from Races of War worth the time to design and other people to read/use? The Challenge mechanic. That was a New Thing(tm) that mechanically synched up with the flavor people had been going after for a long time.
So here's the deal. What New Thing are you trying to do? I joined this board five years ago. 3E came out 10+ years ago. What are you trying to do that hasn't been covered elsewhere? You want a class that runs around unarmored and does a specific combat trick that varies from combat to combat? Use the fucking monk class. You want a class that gets a variety of "nonhuman" abilities and casts SLAs off a limited list? We've got conduit. You want something else? Fucking tell me in clear words what your mechanical design goals are. Flavor is something the player largely adds. Mechanics come from the class. I am 99% certain that you are trying to make a martial class as far as party role/contribution is concerned. And we've got dozens of complete ones laying around. Which one do you want help reflavoring?
There is no fucking reason to keep reinventing the wheel when there are racecars just laying around unused.